VanillaDrop

class VanillaDrop(material: Material, var amount: IntRange, val rarity: DropRarity, val chance: Double) : Drop(source)

Constructors

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constructor(material: Material, amount: IntRange, rarity: DropRarity, chance: Double)

Functions

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fun clone(): Drop
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fun dropRngesusReward(player: MacrocosmPlayer): ItemStack

Properties

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open override val chance: Double
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