MacrocosmDrop

class MacrocosmDrop(val item: Identifier, val rarity: DropRarity, val chance: Double, var amount: IntRange = 1..1) : Drop(source)

Constructors

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constructor(item: Identifier, rarity: DropRarity, chance: Double, amount: IntRange = 1..1)

Functions

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fun clone(): Drop
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fun dropRngesusReward(player: MacrocosmPlayer): ItemStack

Properties

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open override val chance: Double
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