CustomEntity

Constructors

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constructor(paperId: UUID)

Functions

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open fun addExtraNbt(nbt: CompoundTag)
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open fun buildName(): Component
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open override fun damage(amount: Float, damager: Entity?, kind: DamageKind)
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open fun extraWeight(): Float
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open override fun getId(entity: LivingEntity): Identifier
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open fun isDamageFatal(damage: Float): Boolean
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open override fun kill(damager: Entity?)
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open fun loadChanges(entity: LivingEntity)
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open override fun lootPool(player: MacrocosmPlayer?): LootPool
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open fun preModify(entity: LivingEntity)
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open fun spawn(at: Location): LivingEntity
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open override fun tryRetrieveUuid(): UUID

Properties

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open override var baseSpecials: SpecialStatistics
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open override var baseStats: Statistics
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open override var boots: MacrocosmItem?
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open override var chestplate: MacrocosmItem?
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open override var currentHealth: Float
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open override val experience: Double
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open override var helmet: MacrocosmItem?
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open override var leggings: MacrocosmItem?
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open val level: Int
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open override var mainHand: MacrocosmItem?
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open override val name: Component
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open override var offHand: MacrocosmItem?
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open override val playerFriendly: Boolean
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open override val rewardingSkill: SkillType
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open override val type: EntityType