DamageHandlers

object DamageHandlers : Listener(source)

Functions

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fun internalHandleDamage(bukkitEvent: Cancellable, damager: LivingEntity, damaged: LivingEntity, kind: DamageKind, checkAts: Boolean = true)
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fun onContactHit(e: EntityDamageEvent)
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fun onDeath(e: EntityDeathEvent)
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fun onDrowningDamage(e: EntityDamageEvent)
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fun onExplosionDamage(e: EntityDamageEvent)
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fun onFallDamage(e: EntityDamageEvent)
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fun onFireDamage(e: EntityDamageEvent)
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fun onFreezeDamage(e: EntityDamageEvent)
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fun onLightningHit(e: EntityDamageEvent)
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fun onMagicHit(e: EntityDamageEvent)
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fun onPhysicsHit(e: EntityDamageEvent)
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fun onPoisonDamage(e: EntityDamageEvent)
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fun onProjectileHit(e: ProjectileHitEvent)
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fun onStandardDamage(e: EntityDamageByEntityEvent)
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fun onStarvationHit(e: EntityDamageEvent)
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fun onSuicide(e: EntityDamageEvent)
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fun onVoidHit(e: EntityDamageEvent)
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fun onWitherDamage(e: EntityDamageEvent)
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fun summonDamageIndicator(loc: Location, damage: Float, damageType: DamageType = DamageType.DEFAULT)