DragonArmor

class DragonArmor(name: String, id: String, stats: Statistics, headSkin: String, chestColor: Int, legsColor: Int, bootsColor: Int, rarity: Rarity = Rarity.LEGENDARY, abilities: MutableList<MacrocosmAbility> = mutableListOf(), applicableRuns: MutableList<RuneSlot> = mutableListOf()) : ArmorItem(source)

Constructors

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constructor(name: String, id: String, stats: Statistics, headSkin: String, chestColor: Int, legsColor: Int, bootsColor: Int, rarity: Rarity = Rarity.LEGENDARY, abilities: MutableList<MacrocosmAbility> = mutableListOf(), applicableRuns: MutableList<RuneSlot> = mutableListOf())

Functions

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open fun boots(): MacrocosmItem
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open fun helmet(): MacrocosmItem
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Properties

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