DragonArmor

constructor(name: String, id: String, stats: Statistics, headSkin: String, chestColor: Int, legsColor: Int, bootsColor: Int, rarity: Rarity = Rarity.LEGENDARY, abilities: MutableList<MacrocosmAbility> = mutableListOf(), applicableRuns: MutableList<RuneSlot> = mutableListOf())(source)