Animation Builder
Functions
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fun burn(space: ComponentSpace, base: ItemStack, edge: ItemStack, trail: ItemStack, frequency: Int = 1, delay: Int = frequency + 1, preconfig: (RenderTask) -> RenderTask = identity())
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fun dissolve(space: ComponentSpace, to: ItemStack, trail: ItemStack, frequency: Int = 1, delay: Int = frequency, perTick: Int = 1, preconfig: (RenderTask) -> RenderTask = identity())
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fun dissolveInstant(space: ComponentSpace, to: ItemStack, trail: ItemStack, frequency: Int = 1, perTick: Int = 1, preconfig: (RenderTask) -> RenderTask = identity())
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fun draw(space: ComponentSpace, item: ItemStack, frequency: Int = 1, perTick: Int = 1, preconfig: (RenderTask) -> RenderTask = identity())
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