UIRenderHelper

Functions

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fun burn(canvas: Inventory, base: ItemStack, flame: ItemStack, empty: ItemStack, space: ComponentSpace, frequency: Int = 1, delay: Int = frequency + 1): RenderTask
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fun draw(canvas: Inventory, item: ItemStack, space: ComponentSpace, perTick: Int = 1, frequency: Int = 1): RenderTask
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fun drawDissolve(canvas: Inventory, item: ItemStack, replacement: ItemStack, space: ComponentSpace, perTick: Int = 1, frequency: Int = 1, delay: Int = frequency): RenderTask
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fun dummy(mat: Material): ItemStack
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fun instant(canvas: Inventory, item: ItemStack, space: ComponentSpace)
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fun instantDissolve(canvas: Inventory, item: ItemStack, replacement: ItemStack, space: ComponentSpace, perTick: Int = 1, frequency: Int = 1): RenderTask