Slayer

constructor(name: String, item: Material, secondaryItem: Material, id: String, description: String, difficulties: List<String>, professionNames: List<String>, requirementString: String, requirementCheck: (MacrocosmPlayer) -> Boolean, validEntities: List<EntityType>, requiredExp: List<Double>, tiers: IntRange, entities: String, entityKind: String, rewards: List<SlayerReward>, drops: List<SlayerDrop>)(source)