ZombieSlayer

Functions

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open override fun abilitiesForTier(tier: Int): List<SlayerAbility>
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open override fun bossModelForTier(tier: Int): MacrocosmEntity
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fun descript(): List<Component>
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open override fun minisForTier(tier: Int): List<MacrocosmEntity>

Properties

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val id: String
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val item: Material
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These are profession names for high slayer levels (6+).

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val secondaryItem: Material
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val validEntities: List<EntityType>