AbsFollowOwnerGoal

class AbsFollowOwnerGoal(entity: Mob, speedModifier: Double, startDistance: Float, stopDistance: Float, canFly: Boolean) : Goal(source)

Constructors

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constructor(entity: Mob, speedModifier: Double, startDistance: Float, stopDistance: Float, canFly: Boolean)

Functions

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open fun <T : Mob> asPaperVanillaGoal(): Goal<T>
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open override fun canContinueToUse(): Boolean
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open override fun canUse(): Boolean
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open fun getFlags(): OptimizedSmallEnumSet<Goal.Flag>
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open fun setFlags(p0: EnumSet<Goal.Flag>)
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open override fun start()
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open override fun stop()
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open override fun tick()
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open override fun toString(): String

Properties

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