calculateTrueReceived

Calculates true damage that will be received

Return

damage that is actually going to be dealt, including the resistances

Parameters

amount

amount of incoming true damage

stats

statistics that will be used for calculations.

Statistics that are used:

  1. Statistic.DAMAGE_REDUCTION -> whole multiplier

  2. Statistic.TRUE_DEFENSE -> (true defense) / (true defense + 100) multiplier

The damage reduction may not be less than 1% or more than 95%