Entity Kill Counter Bonus
constructor(id: String, name: String, entities: List<EntityType>, stat: Statistic, rewardTable: List<Int> = listOf(
0,
10,
25,
50,
100,
120,
130,
150,
220,
250,
300
), table: TreeMap<Int, Int> = TreeMap(
hashMapOf(
0 to 0,
10 to 1,
100 to 2,
250 to 3,
500 to 4,
1000 to 5,
2500 to 6,
5000 to 7,
8000 to 8,
12000 to 9,
15000 to 10
)
))(source)