Package-level declarations

Abilities related to armor items: full set bonuses, etc.

Types

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open class EntityKillCounterBonus(id: String, val name: String, entities: List<EntityType>, stat: Statistic, rewardTable: List<Int> = listOf( 0, 10, 25, 50, 100, 120, 130, 150, 220, 250, 300 ), table: TreeMap<Int, Int> = TreeMap( hashMapOf( 0 to 0, 10 to 1, 100 to 2, 250 to 3, 500 to 4, 1000 to 5, 2500 to 6, 5000 to 7, 8000 to 8, 12000 to 9, 15000 to 10 ) )) : AbilityBase
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class FireBrandAbility(val name: String, val dmg: Float) : FullSetBonus
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class ZombieHeartHealing(val name: String, val amount: Float) : AbilityBase