Package-level declarations

Contains all the logical command functions

Functions

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fun accessoriesCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun achievements(): LiteralArgumentBuilder<CommandSourceStack>
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fun addLocVertex(): LiteralArgumentBuilder<CommandSourceStack>
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fun addNpc(): LiteralArgumentBuilder<CommandSourceStack>
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fun addPetCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun addPotatoBooks(): LiteralArgumentBuilder<CommandSourceStack>
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fun addScrollCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun addSlayerExpCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun addSpawnPos(): LiteralArgumentBuilder<CommandSourceStack>
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fun addSpellCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun adminEnchanting(): LiteralArgumentBuilder<CommandSourceStack>
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fun allItems(player: Player, search: String = ""): MacrocosmUI
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fun announceItemsCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun apiCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun armorCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun awardAchievement(): LiteralArgumentBuilder<CommandSourceStack>
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fun bazaarOpCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun collAmount(): LiteralArgumentBuilder<CommandSourceStack>
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fun collectionsCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun connectDiscordCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun cosmeticCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun debugDungeonTeleport(): LiteralArgumentBuilder<CommandSourceStack>
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fun doSpawnPass(): LiteralArgumentBuilder<CommandSourceStack>
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fun doTestEmitPost(): LiteralArgumentBuilder<CommandSourceStack>
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fun enchantCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun essenceCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun finishLoc(): LiteralArgumentBuilder<CommandSourceStack>
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fun finishLocRestrictive(): LiteralArgumentBuilder<CommandSourceStack>
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inline fun <T> CommandContext<CommandSourceStack>.getArgumentOrNull(name: String): T?
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fun getSlayerRewardsCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun giveAdminItemCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun giveCoinsCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun givePetItemCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun giveRecipeCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun handDebug(): LiteralArgumentBuilder<CommandSourceStack>
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fun infusionCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun itemCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun itemsCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun myDamageCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun openBazaarMenuCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun openEquipmentCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun openForgeMenuCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun openShop(): LiteralArgumentBuilder<CommandSourceStack>
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fun openTestNewUi(): LiteralArgumentBuilder<CommandSourceStack>
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fun payCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun petsCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun placeBlockCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun playtimeCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun rankCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun recipesCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun recombobulateCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun reforgeCommand(): LiteralArgumentBuilder<CommandSourceStack>
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inline fun ArgumentBuilder<CommandSourceStack, *>.runsCatching(crossinline executor: CommandContext.() -> Unit)
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fun setDateCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun setDevArg(): LiteralArgumentBuilder<CommandSourceStack>
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fun setSlayerLevelCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun setStarsCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun skillExp(): LiteralArgumentBuilder<CommandSourceStack>
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fun spawnPetCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun statCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun RequiredArgumentBuilder<CommandSourceStack, ResourceLocation>.suggestIds(keys: Iterable<Identifier>)
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fun RequiredArgumentBuilder<CommandSourceStack, String>.suggestStrings(keys: Iterable<String>)
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fun summonCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun testCollUp(): LiteralArgumentBuilder<CommandSourceStack>
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fun testCraftingTable(): LiteralArgumentBuilder<CommandSourceStack>
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fun testJacobus(): LiteralArgumentBuilder<CommandSourceStack>
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fun testLevelUp(): LiteralArgumentBuilder<CommandSourceStack>
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fun testMaddoxMenuCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun testSlayerCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun testStatsCommand(): LiteralArgumentBuilder<CommandSourceStack>
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fun thaumaturgyTest(): LiteralArgumentBuilder<CommandSourceStack>
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fun viewRecipeCommand(): LiteralArgumentBuilder<CommandSourceStack>