AccessoryItem

constructor(id: String, name: String, rarity: Rarity, stats: Statistics, abilities: MutableList<RegistryPointer>, headSkin: String? = null, base: Material = if (headSkin == null) error("Unassigned Material for accessory") else Material.PLAYER_HEAD, uuid: UUID = UUID.randomUUID(), family: String = extractAccessoryFamily(id))(source)

Parameters

id

ID of accessory

name

Name of acccessory