Accessory Item
constructor(id: String, name: String, rarity: Rarity, stats: Statistics, abilities: MutableList<RegistryPointer>, headSkin: String? = null, base: Material = if (headSkin == null) error("Unassigned Material for accessory") else Material.PLAYER_HEAD, uuid: UUID = UUID.randomUUID(), family: String = extractAccessoryFamily(id))(source)
Parameters
id
ID of accessory
name
Name of acccessory